Tuesday, July 7, 2009

Silent Hill: Shattered Memories

There’s good things about it, and there’s bad.

The Bad: I’ve already been reading about the motion controls taking several goes to finally respond during the flight sections. This is not good at all, and a serious detriment to the game if it isn’t fixed by October. One of the most long running and pervasive complaints about 3rd party Wii games is that the controls are often unresponsive and gimmicky. The last thing that Climax wants to do on its first Wii outing is prove this an immutable law.
I also am a tad skeptical concerning the enemy design. The only enemies we’ve seen so far are these burn victims. that are chasing Harry. They don’t seem to be as imaginative as what was made for SH2, but they could be worse. They could all be Colin from the SH movie (CURSE YOU GANS!).
The Tundra otherworld is an interesting concept on the whole, and I’d really like to get a look at some other interpretations of the otherworld, as was hinted at in SH2. I don’t know if anyone remembers, but the otherworld in SH2 was not the one in SH1 and 3. It was moldy and damp rather than fusty, bloody, and occasionally fiery. I think that the decision is a good one that could conjure some Thingesque atmosphere, but I feel it’s being poorly executed.
The "tundra world Seems to just feature some solid, clear ice walls, a few ice spires, and some blue outlines on the doors. Fail. I want a massive blizzard, shrouded bodies trapped in the unforgiving ice, murky ice that I can’t see through with more harsh surfaces, the always surreal sight of blood spilled on the snow, and shadows and objects creating eerie shapes, fooling us into thinking that they’re monsters ready to spot us and give chase. Make a truly horrifying Tundra, not some way to show off the distortion abilities of the Wii’s "graphics engine." Designing a game to show off the Wii’s graphics engine is like putting fine silk sheets on the beds of a cheap roach motel. If they wanted to show off a graphics engine, then they should have gone with the PS360 batch of consoles.
Which brings me to the final possible bad point; the game looks like the PG-13 version of Silent Hill so far. Seriously, it feels like the game has been severely toned down in order to appeal to a "broader base." Need I say anything more about that aspect?

The Good: The reboot (which is what they actually are saying when they use the word "reimagining") of the series was a good choice. Frankly, after playing SH:H, it saddened me how much the Christophe Gans film had come to define the visual style of the series. Gans’s complete inability to utilize subtlety had completely turned the series into a Hellraiser knockoff. Not to mention the whole section at the end of the game was seriously channeling Hostel. The last thing I want in my SH game is an Eli Roth reference. What’s next, one of the enemies is going to be a flesh eating virus that consumes all the main... you get my point. Taking the series back to the root concept, a horror game inspired by the works of Lovecraft and King, was a desperately needed step. I like the more psychological thriller/ghost story direction they’re taking the series in, and it actually feels more mature for the first time in a long time.
The psychology aspect of the game’s engine, no matter how little it ends up affecting the main story in the end, is a good touch that reminds me a lot about what we learned in SH2 regarding the nature of the town and otherworld. This was referenced in SH3, but nothing was ever really done with it, and the otherworld in SH4 really never seemed very interesting past the first stage. The otherworld in Origins was just a copy of the otherworld from the Alessa/Heather/Cheryl story and brought nothing new to the table, and Homecoming revealed to us that despite the fact that everyone was viewing a different otherworld... everyone was really not viewing a different otherworld....?! This new mechanic should prove a nice addition.
The running mechanics actually look quite visceral and seem to truly give an accurate simulation of true flight and terror. I especially loved the moment where Harry knocks a locker down in an attempt to cut off the monsters’ pursuit. It felt so real and exciting. It reminds me that this is what Climax wanted to do with Origins, but couldn’t because in the SH universe at the time they had to make Travis a fighter to maintain consistency yada, yada, yada.
Lastly, the Half-life style of puzzles where manipulation of the world and some common sense is all that will be needed to get past puzzles is quite promising. Though I love the puzzles in SH1 and 2, the puzzles in 3 had become just fucking weird in its attempt to outdo the puzzles in 2, and this caused the developers so much stress that by 5 they had simply abandoned puzzles altogether. Origins brought back the puzzles, but after 3 games worth of cryptic riddles, there was little challenge to be found in Origins cognitive aspect, and Homecoming committed the greatest sin of all by adding a fucking sliding puzzle (AHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!). What’s next for SH, a rubic’s cube? The direction of utilizing puzzles that have solutions demanding the player to manipulate the environment is a breath of fresh air for the series.

Overall there’s enough to make an argument either way at this point. My one problem right now is that Climax is sooo confident in their product right now that the major flaw of the unresponsive controls may go unattended to, and we all know that a broken control system equals a broken game. It doesn’t matter how good everything else is. The game is up (it’s a pun, get it?). So as of this moment, I’m personally looking forward to seeing it, but I’m not going to be all that excited about it. I’m more excited about Alan Wake right now.

Saturday, November 1, 2008

Philly Parade!*^$&#%^@%!!!

Best Fucking Day Ever!!! This was a once in a lifetime experience! The fucking city was going insane! I couldn't believe Broad Street; people were hanging off the street lights, dancing on the roofs, banging and climbing on the cars in the street! My friend and I were almost crushed between emergency vehicles, and then we were almost run over by a tow truck! Breaking through police barriers, walking over a sea of beer cans, watching port-a-potties being tipped over with people still in them, pushing through massive crowds of people, and watching the events from inside the Lincoln Center!!! It was absolutely fucking awesome!!! Fucking Badical!!! Truly amazing!!! I feel sorry if you lived in the area and couldn't make it; a few of my friends couldn't get off from work and were unable to go! The only event I could liken it to was when the Soxs won the series a few years ago! I hope Chicago gets a win soon, because if they do I'm driving to Illinois just to see the celebration!

Sunday, October 26, 2008

Some extended time with Mario Galaxy

I'm absolutely floored by this fucking game! The physics and level design are absolutely mind boggling, and the controls are rather intuitive for a Wii game. I first played this game for a little while back last Christmas at my cousin's house. I'm the first to admit that I wasn't all that impressed with it at first. I felt that the controls often worked against you, and that the camera angles were nausea inducing. Yet, almost a year later I got to playing around with it on my roommates Wii. I've had a complete change of heart; the game is a fucking work of art, and really did desrve the game of the year award for 2007! Don't get me wrong, I still think that Bioshock and Mass Effect were just as good, but in their own ways. Bioshock was the Mario Galaxy of FPS's, offering some of the most well-designed and breath-taking environments in a game, ever. Meanwhile, Mass Effect had likely the most immersive story ever put into a game, and also involved running around the universe kicking serious ass!
Now, don't think I've softened up on the Wii; I'm still not a big fan. It's just that this time, Shigeru Miyamoto was in top form!

Thursday, October 9, 2008

I've found a new favorite blog

I'm sure we've all heard one of the now nightly reports on the worsening obesity "crisis" in the United States. I'm wondering if anyone else has watched these and began to grow skeptical with all the hoopla? If you have, then have I got the blog for you!

This is just one of the many articles on the website that works daily to wake people up to the truth about this supposed crisis that is affecting us all. According to the nightly news, WE'RE ALL GONNA DIE HERE!!!

Here's a very disturbing article about something that's going on in the UK right now.

It reminds me of something my buddy JV over at Spaceworlder said back in January about what's going on with the relationship between government and peoples' daily lives. This is all scary, and I have a feeling that this is only the beginning. Anyone else getting that pre-eugenics feeling???

Ghosts and Goblins is a pain in the ass!!!

I've downloaded that game on Gametap, and I can tell you that the game is simply ball-bustingly difficult! From the moment you begin it tries to anally rape you with it's fucking enemies appearing everywhere and traps coming out of nowhere. The very first level took me about an hour to finally complete! Now, maybe it's because I havn't played a platformer in ages, but the game just kicks my ass!

Sunday, October 5, 2008

Rankin and Bass: Mad Monster Party!!!

Why was this movie not shown every Halloween like all of the Christmas specials? This is probably the most awesome thing I have seen in my life; a cult film by Rankin & Bass starring Boris Karloff as Victor Frankenstein and Phylis Diller as The Bride of Frankenstein! It contains all of the classic Universal monsters, even including The Hunchback and Dr. Jekyll. It was written and designed by the original creators of Mad Magazine (hence the film doesn't feel as heartfelt as the other R&B classics, but uses more gallows humor). It's awesome, and I find it sad that this, and for that matter Peter Cottontail, are not shown on T.V. every season like Rudolph, Frosty, Santa Claus is Coming to Town, and The Little Drummer Boy. I really wish it was. You can catch the movie here...

Part 1
Part 2
Part 3
Part 4

The guys putting up more each day, so just watch for it daily if you wanna see the whole thing.

Saturday, October 4, 2008

Nostalgia Critic's Top 11 Animated shows.

Basically, I would agree with this list, but if it were mine I would swap G. I. Joe and TMNT out and add in Alladin and Men in Black. Both of these shows could have been cash-in shows of their respective movies, but like Ghostbusters did they went the full nine-yards. Both shows built a respectable mythos (Alladin using near-eastern and mediterranean folklore and imagery, Men in Black using the comics), and developed their characters further than was possible in the film. I know that I still try my best to catch Alladin when it comes on Toon Disney every once in a while. I would also switch out Transformers (because that was also before my time) and probably add in Darkwing Duck. Why? Because, in my mind, it was pretty much Batman in the Duck Tales universe; couldn't be beat. It also had an array of awesome villains like Megavolt, Bushroot, Steelbeak, and Negaduck. So yeah, that's what I'd do.