Though the series hasn't set my imagination ablaze the way that Silent Hill has, I still really love the Resident Evil series. From it's sin against nature enemies, to it's awesome sci-fi atmosphere, Resident Evil never fails to impress me in some way, shape, or form. I just wanted to take a moment to tell the "fans" who lament the radical change the series made with the fourth entry to get over themselves. Resident Evil, and for that matter unfortunately Silent Hill, was dying due to gameplay that was archaic; a reflection of the 32-bit era of gaming. It still utilized pre-rendered graphics (with the exception of Code: Veronica) and the infamous tank controls in it's core design.
The scripted "boo" moments had lost their impact by the third installment, and even though the Remake of the original utilized the concept of atmosphere first perfected by Silent Hill, it still featured more of the same gameplay. The sudden camera changes would often become a pain in the ass, and I'm sorry but it's not scary to watch your character fire at an enemy that is off screen. It's just annoying. Still, the remake had a very dark, gothic design which helped make it really frightening and effective as a horror game. The music was good, the character designs were phenomenal, and the pre-rendered graphics do look as great as the current console generation's 3D graphics. The problem is that, because the backgrounds were pre-rendered, you couldn't really look around at them and apreciate them.
This all changed with the now legendary fourth installment, the game that marked Leon S. Kennedy's triumphant return to action (and no, I'm not counting Gaiden as an entry so forget it!). The atmosphere was amazingly dark and gloomy, creating an overwhelming sense of dread, the awesome "Bond-like" villains really acted as effective foils to the Secret Agent Man, and the intelligence of the enemies often forced one to be more on their toes than previous installments (especially during the opening). After seeing the carnage of allowing the chainsaw wielding maniac Dr. Salvador near you, you would from then on come to dread the distant sound of the revving chainsaw. You knew that if he got close to you, it was all over. Because of this, you're heart raced faster than it ever had.
The tank controls were not scrapped like they were in SIlent Hill, but instead the game was designed with a camera system that justified the controls existence. The over the shoulder camera is quickly becoming a staple of action games, including Gears of War. The game was amazing in every category, so why are some self-proclaimed fans mad? Well, one reason is the same reason some Silent Hill fans are reacting with such vitriol to Silent Hill: Homecoming; it's different. Not only that, it attracted a whole slew of people who had never played any game in the series before. Suddenly, a fan-base (not unlike Silent Hill's, in fact they ususally attracted the same people) that had always seen themselves as a sort of elite group was completely buried under the weight of armies of the "Great Unwashed."
How could this happen? Who are all of these people asking questions about what happened in the earlier entries in the series? Beat it Noobs!
I guess my point is, grow up! Resident Evil 5 looks like it's going to become one of the best games of the decade, so lighten up already, accept the fact that the old series is over and a thing of the past, and give that new fan of the series a great big hug already!
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2 comments:
Is the new Silent Hill good?
It looks like it's gonna be fantastic, but I can't say for certain until September 30th. The same with Resident Evil 5; it looks fantastic, but I can't say until it actually comes out. I can say that Silent Hill Origins turned out great, and that looked pretty lame before it came out. I didn't get that until it came out on the PS2, where it should have come out in the first place.
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