http://kotaku.com/gaming/bioware/ea-want-mass-effect-dialogue-system-for-other-titles-317568.php
Admittedly, I don't keep up on gaming news the way I should, so pardon me that this news is almost a month old. I didn't know what to think about EA acquiring Bioware, and I know that many gamers are reticent to support the company who brought us Madden XXXX, a yearly update that still manages to sell a million fucking copies every fall. However, after reading this, I can't help but smile at the idea of Bioware's system of dynamic, interactive story-telling being adapted for more games. This is something that should have been done a long time ago, but has sadly fell by the wayside to make way for the melodramatic crap that makes it into any of Square's recent titles and the entire MGS series. Being able to choose how your character behaves and speaks, and having that effect the course of the story is the epitome of Virtual Reality. I have been saying this since Knights of the Old Republic, through Morrowind and Jade Empire, and into Oblivion and now Mass Effect. So while Nintendo releases a crummy controller attached to a Gamecube and calls it revolutionary, Electronic Arts will be busy taking cues from some true revolutionaries! Let's hope that EA goes through with these plans and that it's not all just talk.
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2 comments:
I think the creator of Katamari Damacy put it best:
Controllers can't revolutionize the industry. Only game designers can.
You can play a generic game using a different controller, but that controller won't change the fact that it's still a generic game. What BioWare is doing with Mass Effect seems truly revolutionary. It seems they've finally found a way to make interactive dialogue interesting, and that can open up all sorts of doors in terms of immersion.
Like I said, Bioware, and Betheseda to an extent, have been onto something for years. Mass Effect is the culmination of all of their work.
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